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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy > API/Runtime/Engine/FStaticMeshSceneProxy/FLODInfo
Information about an element of a LOD.
| Name | FSectionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include Path | #include "StaticMeshSceneProxy.h" |
Syntax
struct FSectionInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSelected | bool | True if this section should be rendered as selected (editor only). | StaticMeshSceneProxy.h | |
| HitProxy | HHitProxy * | The editor needs to be able to individual sub-mesh hit detection, so we store a hit proxy on each mesh. | StaticMeshSceneProxy.h | |
| Material | UMaterialInterface * | The material with which to render this section. | StaticMeshSceneProxy.h | |
| MaterialIndex | int32 | The material index from the component. Used by the texture streaming accuracy viewmodes. | StaticMeshSceneProxy.h | |
| OverlayMaterial | UMaterialInterface * | The overlay material with which to render a second time this section. | StaticMeshSceneProxy.h |