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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy > API/Runtime/Engine/FStaticMeshSceneProxy/FLODInfo
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include | #include "StaticMeshSceneProxy.h" |
Syntax
struct FSectionInfo
Remarks
Information about an element of a LOD.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSelected | True if this section should be rendered as selected (editor only). | |
| int32 | FirstPreCulledIndex | ||
| HHitProxy * | HitProxy | The editor needs to be able to individual sub-mesh hit detection, so we store a hit proxy on each mesh. | |
| UMaterialInterface * | Material | The material with which to render this section. | |
| int32 | MaterialIndex | The material index from the component. Used by the texture streaming accuracy viewmodes. | |
| int32 | NumPreCulledTriangles |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSectionInfo () |
Default constructor. |