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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshSceneProxy
- FPrimitiveSceneProxy::DrawStaticElements()
- FStaticMeshSceneProxy::DrawStaticElements()
- FHierarchicalStaticMeshSceneProxy::DrawStaticElements()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
Include | #include "StaticMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual void DrawStaticElements
&40;
FStaticPrimitiveDrawInterface &42; PDI
&41;
Remarks
Draws the primitive's static elements. This is called from the rendering thread once when the scene proxy is created. The static elements will only be rendered if GetViewRelevance declares static relevance.
Parameters
Name | Description |
---|---|
PDI | The interface which receives the primitive elements. |