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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshSceneProxy
- FPrimitiveSceneProxy::CreateHitProxies()
- FStaticMeshSceneProxy::CreateHitProxies()
- FInstancedStaticMeshSceneProxy::CreateHitProxies()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
Include | #include "StaticMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual HHitProxy &42; CreateHitProxies
&40;
UPrimitiveComponent &42; Component,
TArray< TRefCountPtr< HHitProxy > > & OutHitProxies
&41;
Remarks
Creates the hit proxies are used when DrawDynamicElements is called. Called in the game thread. The hit proxy to use by default for elements drawn by DrawDynamicElements.
Parameters
Name | Description |
---|---|
OutHitProxies | Hit proxes which are created should be added to this array. |