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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
- FPrimitiveSceneProxy::CanBeOccluded()
- FStaticMeshSceneProxy::CanBeOccluded()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual bool CanBeOccluded&40;&41; const
true if the proxy can be culled when occluded by other primitives