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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
- FPrimitiveSceneProxy::AllowInstanceCullingOcclusionQueries()
- FStaticMeshSceneProxy::AllowInstanceCullingOcclusionQueries()
- FHierarchicalStaticMeshSceneProxy::AllowInstanceCullingOcclusionQueries()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include | #include "StaticMeshSceneProxy.h" |
virtual bool AllowInstanceCullingOcclusionQueries() const
true if per-pixel visibility tests are allowed for instances of this primitive during GPU instance culling. This may yield significant performance benefit for some cases, such as relatively high-poly instanced static meshes.