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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshRenderData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void Serialize
&40;
FArchive & Ar,
UStaticMesh &42; Owner,
bool bCooked
&41;
Remarks
Serialization.