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API > API/Runtime > API/Runtime/Engine
| Name | FStaticMeshRayTracingProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
Syntax
struct FStaticMeshRayTracingProxy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStaticMeshRayTracingProxy() |
StaticMeshResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUsingRenderingLODs | bool | StaticMeshResources.h | ||
| LODs | FStaticMeshRayTracingProxyLODArray | StaticMeshResources.h | ||
| LODVertexFactories | FStaticMeshVertexFactoriesArray * | StaticMeshResources.h | ||
| PreviewLODLevel | int32 | StaticMeshResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitResources
(
UStaticMesh* Owner |
StaticMeshResources.h | ||
void ReleaseResources() |
StaticMeshResources.h | ||
void Serialize
(
FArchive& Ar, |
StaticMeshResources.h |