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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshLODSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const ITargetPlatform* TargetPlatform |
Initializes LOD settings by reading them from the passed in config file section. | StaticMeshResources.h | |
void Initialize
(
const ITargetPlatformSettings* TargetPlatform |
StaticMeshResources.h |
Initialize(const ITargetPlatform *)
Description
Initializes LOD settings by reading them from the passed in config file section.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void Initialize
(
const ITargetPlatform * TargetPlatform
)
Parameters
| Name | Remarks |
|---|---|
| IniFile | Preloaded ini file object to load from |
Initialize(const class ITargetPlatformSettings *)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void Initialize
(
const class ITargetPlatformSettings * TargetPlatform
)