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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshLODResources
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void InitResources
&40;
UStaticMesh &42; Parent,
int32 LODIndex
&41;
Remarks
Initializes all rendering resources.