Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshLODResources
Due to discard on load, size of an static mesh LOD is not known at cook time and this struct is used to keep track of all the information needed to compute LOD size at load time
| Name | FStaticMeshBuffersSize |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
Syntax
struct FStaticMeshBuffersSize
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DepthOnlyIBSize | uint32 | StaticMeshResources.h | ||
| ReversedIBsSize | uint32 | StaticMeshResources.h | ||
| SerializedBuffersSize | uint32 | StaticMeshResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 CalcBuffersSize() |
StaticMeshResources.h | ||
void Clear() |
StaticMeshResources.h |