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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshLODResources
Syntax
FStaticMeshSectionAreaWeightedTriangleSamplerBuffer AreaWeightedSectionSamplersBuffer
Remarks
Allows uniform random selection of triangles on GPU. It is not cooked and serialised but created at runtime from AreaWeightedSectionSamplers when it is available and static mesh bSupportGpuUniformlyDistributedSampling=true