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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshComponentRecreateRend-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshComponentRecreateRenderStateContext
(
UStaticMesh* InStaticMesh, |
Initialization constructor. | StaticMeshResources.h | |
FStaticMeshComponentRecreateRenderStateContext
(
const TArray< UStaticMesh* >& InStaticMeshes, |
Initialization constructor. | StaticMeshResources.h |
FStaticMeshComponentRecreateRenderStateContext(UStaticMesh *, bool, bool)
Description
Initialization constructor.
| Name | FStaticMeshComponentRecreateRenderStateContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshResources.cpp |
FStaticMeshComponentRecreateRenderStateContext
(
UStaticMesh * InStaticMesh,
bool InUnbuildLighting,
bool InRefreshBounds
)
FStaticMeshComponentRecreateRenderStateContext(const TArray< UStaticMesh * > &, bool, bool)
Description
Initialization constructor.
| Name | FStaticMeshComponentRecreateRenderStateContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshResources.cpp |
FStaticMeshComponentRecreateRenderStateContext
(
const TArray < UStaticMesh * > & InStaticMeshes,
bool InUnbuildLighting,
bool InRefreshBounds
)