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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshComponentLODInfo
Syntax
TUniquePtr < FMeshMapBuildData > OverrideMapBuildData
Remarks
Transient override lightmap data, used by landscape grass. Be sure to add your component to UMapBuildDataRegistry::CleanupTransientOverrideMapBuildData() for proper cleanup so that you don't get stale rendering resource references if the underlying MapBuildData is gone (lighting scenario changes, new static lighting build, etc.)