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Helper class used to share implementation for different StaticMeshComponent types
| Name | FStaticMeshComponentHelper |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshComponentHelper.h |
| Include Path | #include "StaticMeshComponentHelper.h" |
Syntax
class FStaticMeshComponentHelper
Enums
Public
| Name | Remarks |
|---|---|
| ESceneProxyCreationError |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GetPSOVertexElementsFn | TFunctionRef< void(const FStaticMeshLODResources &LODRenderData, int32 LODIndex, bool bSupportsManualVertexFetch, FVertexDeclarationElementList &Elements)> | StaticMeshComponentHelper.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CollectPSOPrecacheData
(
const T& Component, |
StaticMeshComponentHelper.h | ||
static void CollectPSOPrecacheDataImpl
(
const T& Component, |
StaticMeshComponentHelper.h | ||
static FPrimitiveSceneProxy * CreateSceneProxy
(
T& Component, |
StaticMeshComponentHelper.h | ||
static bool DoCustomNavigableGeometryExport
(
const T& Component, |
StaticMeshComponentHelper.h | ||
static UMaterialInterface * GetMaterial
(
const T& Component, |
StaticMeshComponentHelper.h | ||
static FBox GetNavigationBounds
(
const T& Component |
StaticMeshComponentHelper.h | ||
static void GetNavigationData
(
const T& Component, |
StaticMeshComponentHelper.h | ||
static void GetUsedMaterials
(
const T& Component, |
StaticMeshComponentHelper.h | ||
static void GetUsedRayTracingOnlyMaterials
(
const T& Component, |
StaticMeshComponentHelper.h | ||
static bool IsNavigationRelevant
(
const T& Component |
StaticMeshComponentHelper.h |