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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshComponentBulkReregist-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include | #include "StaticMeshResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshResources.cpp |
FStaticMeshComponentBulkReregisterContext
&40;
FSceneInterface &42; InScene,
TArrayView< UActorComponent &42; > InComponents,
EBulkReregister ReregisterType
&41;
Remarks
Initialization constructor. Note that it's OK to pass things that aren't static meshes. This class will filter those out.