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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshComponentBulkReregist-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include | #include "StaticMeshResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshResources.cpp |
void SanitizeMeshComponents&40;&41;
Remarks
Removes any static mesh components that have had their proxy created after the context is created