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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshCompilingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshCompiler.h |
| Include | #include "StaticMeshCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshCompiler.cpp |
EQueuedWorkPriority GetBasePriority
&40;
UStaticMesh &42; InStaticMesh
&41; const
Remarks
Returns the priority at which the given static mesh should be scheduled.