Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshCompilingManager
| Name | FFinishCompilationOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshCompiler.h |
| Include Path | #include "StaticMeshCompiler.h" |
Syntax
struct FFinishCompilationOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFinishCompilationOptions() |
StaticMeshCompiler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeDependentMeshes | bool | In addition to waiting for the specified static meshes and their dependencies to finish compiling, also wait for all other meshes currently compiling that depend upon them. | StaticMeshCompiler.h |