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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshCompilingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshCompiler.h |
| Include | #include "StaticMeshCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshCompiler.cpp |
void AddStaticMeshes
&40;
TArrayView< UStaticMesh &42;const > InStaticMeshes
&41;
Remarks
Adds static meshes compiled asynchronously so they are monitored.