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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FStaticMeshBudgetInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/MeshBudgetProjectSettings.h |
| Include Path |
#include "MeshBudgetProjectSettings.h" |
Syntax
USTRUCT ()
struct FStaticMeshBudgetInfo
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LodGroupName |
FName |
The name of the LOD group we will use for this budget. |
MeshBudgetProjectSettings.h |
- EditAnywhere
- Category="StaticMesh"
|
| MinimumExtent |
double |
The minimum volume extent to assign this budget info. |
MeshBudgetProjectSettings.h |
- EditAnywhere
- Category="StaticMesh"
|