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Any thread implicated in the static mesh build must have a valid scope to be granted access to protected properties without causing any stalls.
| |
|
| Name |
FStaticMeshAsyncBuildScope |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path |
#include "Engine/StaticMesh.h" |
Syntax
class FStaticMeshAsyncBuildScope
Constructors
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~FStaticMeshAsyncBuildScope()
|
|
Engine/StaticMesh.h |
|
Constants
| Name |
Type |
Remarks |
Include Path |
| StaticMeshBeingAsyncCompiled |
thread_local const UStaticMesh * |
Only the thread(s) compiling this static mesh will have full access to protected properties without causing any stalls. |
Engine/StaticMesh.h |
Variables
Protected
Functions
Public
Static