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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingTextureMapping
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticLightingTextureMapping
(
const FArchive& Ar |
Default constructor used by serializer | StaticLighting.h | |
FStaticLightingTextureMapping
(
FStaticLightingMesh* InMesh, |
Initialization constructor. | StaticLighting.h |
FStaticLightingTextureMapping(const FArchive &)
Description
Default constructor used by serializer
| Name | FStaticLightingTextureMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include Path | #include "StaticLighting.h" |
FStaticLightingTextureMapping
(
const FArchive & Ar
)
FStaticLightingTextureMapping(FStaticLightingMesh , UObject , int32, int32, int32, bool)
Description
Initialization constructor.
| Name | FStaticLightingTextureMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include Path | #include "StaticLighting.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightMap.cpp |
FStaticLightingTextureMapping
(
FStaticLightingMesh * InMesh,
UObject * InOwner,
int32 InSizeX,
int32 InSizeY,
int32 InLightmapTextureCoordinateIndex,
bool bInBilinearFilter
)