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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingTextureMapping
- FStaticLightingMapping::GetTextureMapping()
- FStaticLightingTextureMapping::GetTextureMapping()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual FStaticLightingTextureMapping &42; GetTextureMapping&40;&41;
If the mapping is a texture mapping, returns a pointer to this mapping as a texture mapping. Otherwise, returns NULL.