Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
Syntax
struct FStaticLightingPrimitiveInfo
Remarks
The info about an actor component which the static lighting system needs.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TRefCountPtr< FStaticLightingMapping > > | Mappings | The primitive's static lighting mappings. | |
| TArray< TRefCountPtr< FStaticLightingMesh > > | Meshes | The primitive's meshes. | |
| int32 | VisibilityId |
Constructors
| Type | Name | Description | |
|---|---|---|---|