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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingMesh_InstancedSta-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/InstancedStaticMesh.h | |||
FStaticLightingMesh_InstancedStaticMesh
(
const UInstancedStaticMeshComponent* InPrimitive, |
Initialization constructor. | Engine/InstancedStaticMesh.h |
FStaticLightingMesh_InstancedStaticMesh()
| Name | FStaticLightingMesh_InstancedStaticMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
FStaticLightingMesh_InstancedStaticMesh()
FStaticLightingMesh_InstancedStaticMesh(const UInstancedStaticMeshComponent , int32, int32, const TArray< ULightComponent > &)
Description
Initialization constructor.
| Name | FStaticLightingMesh_InstancedStaticMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
FStaticLightingMesh_InstancedStaticMesh
(
const UInstancedStaticMeshComponent * InPrimitive,
int32 LODIndex,
int32 InstanceIndex,
const TArray < ULightComponent * > & InRelevantLights
)