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A static lighting mesh class that transforms the points by the per-instance transform of an InstancedStaticMeshComponent
| Name | FStaticLightingMesh_InstancedStaticMesh |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
class FStaticLightingMesh_InstancedStaticMesh : public FStaticMeshStaticLightingMesh
Inheritance Hierarchy
- FRefCountedObject → FStaticLightingMesh → FStaticMeshStaticLightingMesh → FStaticLightingMesh_InstancedStaticMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/InstancedStaticMesh.h | |||
FStaticLightingMesh_InstancedStaticMesh
(
const UInstancedStaticMeshComponent* InPrimitive, |
Initialization constructor. | Engine/InstancedStaticMesh.h |
Functions
Public
Overridden from FStaticLightingMesh
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsInstancedMesh() |
Returns true if this mesh is an instanced mesh. | Engine/InstancedStaticMesh.h |