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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingMesh
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightMap.cpp |
FStaticLightingMesh
(
int32 InNumTriangles,
int32 InNumShadingTriangles,
int32 InNumVertices,
int32 InNumShadingVertices,
int32 InTextureCoordinateIndex,
bool bInCastShadow,
bool bInTwoSidedMaterial,
const TArray < ULightComponent * > & InRelevantLights,
const UPrimitiveComponent *const InComponent,
const FBox & InBoundingBox,
const FGuid & InGuid
)
Remarks
Initialization constructor.