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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
Source | /Engine/Source/Runtime/Engine/Private/LightMap.cpp |
FStaticLightingMesh
&40;
int32 InNumTriangles,
int32 InNumShadingTriangles,
int32 InNumVertices,
int32 InNumShadingVertices,
int32 InTextureCoordinateIndex,
bool bInCastShadow,
bool bInTwoSidedMaterial,
const TArray< ULightComponent &42; > & InRelevantLights,
const UPrimitiveComponent &42;const InComponent,
const FBox & InBoundingBox,
const FGuid & InGuid
&41;
Remarks
Initialization constructor.