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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StaticLighting.h | |||
FStaticLightingMesh
(
int32 InNumTriangles, |
Initialization constructor. | StaticLighting.h |
FStaticLightingMesh()
| Name | FStaticLightingMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include Path | #include "StaticLighting.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightMap.cpp |
FStaticLightingMesh()
FStaticLightingMesh(int32, int32, int32, int32, int32, bool, bool, const TArray< ULightComponent > &, const UPrimitiveComponent const, const FBox &, const FGuid &, const FGuid &)
Description
Initialization constructor.
| Name | FStaticLightingMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include Path | #include "StaticLighting.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightMap.cpp |
FStaticLightingMesh
(
int32 InNumTriangles,
int32 InNumShadingTriangles,
int32 InNumVertices,
int32 InNumShadingVertices,
int32 InTextureCoordinateIndex,
bool bInCastShadow,
bool bInTwoSidedMaterial,
const TArray < ULightComponent * > & InRelevantLights,
const UPrimitiveComponent *const InComponent,
const FBox & InBoundingBox,
const FGuid & InSourceMeshGuid,
const FGuid & InComponentGuid
)