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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingMesh
- FStaticLightingMesh::ShouldCastShadow()
- FStaticMeshStaticLightingMesh::ShouldCastShadow()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual bool ShouldCastShadow
&40;
ULightComponent &42; Light,
const FStaticLightingMapping &42; Receiver
&41; const
Remarks
Determines whether the mesh should cast a shadow from a specific light on a specific mapping. This doesn't determine if the mesh actually shadows the receiver, just whether it should be allowed to. true if the mesh should shadow the receiver from the light.
Parameters
Name | Description |
---|---|
Light | The light source. |
Receiver | The mapping which is receiving the light. |