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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingMesh
- FStaticLightingMesh::IsUniformShadowCaster()
- FStaticMeshStaticLightingMesh::IsUniformShadowCaster()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual bool IsUniformShadowCaster&40;&41; const
Remarks
Checks whether ShouldCastShadow will return true always. true if ShouldCastShadow will return true always.