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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingMesh
- FStaticLightingMesh::IsTriangleCastingShadow()
- FStaticMeshStaticLightingMesh::IsTriangleCastingShadow()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
virtual bool IsTriangleCastingShadow
&40;
uint32 TriangleIndex
&41; const
true if the specified triangle casts a shadow.