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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingMesh
- FStaticLightingMesh::IsControllingShadowPerElement()
- FStaticMeshStaticLightingMesh::IsControllingShadowPerElement()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual bool IsControllingShadowPerElement&40;&41; const
true if the mesh wants to control shadow casting per element rather than per mesh.