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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingMesh
- FStaticLightingMesh::GetTriangle()
- FStaticMeshStaticLightingMesh::GetTriangle()
- FBSPSurfaceStaticLighting::GetTriangle()
- FLandscapeStaticLightingMesh::GetTriangle()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
void GetTriangle
&40;
int32 TriangleIndex,
FStaticLightingVertex & OutV0,
FStaticLightingVertex & OutV1,
FStaticLightingVertex & OutV2
&41; const
Remarks
Accesses a triangle.
Parameters
Name | Description |
---|---|
TriangleIndex | The triangle to access. |
OutV0 | Upon return, should contain the first vertex of the triangle. |
OutV1 | Upon return, should contain the second vertex of the triangle. |
OutV2 | Upon return, should contain the third vertex of the triangle. |