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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingMesh
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
virtual void GetShadingTriangleIndices
&40;
int32 TriangleIndex,
int32 & OutI0,
int32 & OutI1,
int32 & OutI2
&41; const
Remarks
Accesses a triangle's vertex indices for shading.
Parameters
| Name | Description |
|---|---|
| TriangleIndex | The triangle to access, valid range is [0, NumShadingTriangles). |
| OutI0 | Upon return, should contain the first vertex index of the triangle. |
| OutI1 | Upon return, should contain the second vertex index of the triangle. |
| OutI2 | Upon return, should contain the third vertex index of the triangle. |