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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual void GetShadingTriangleIndices
&40;
int32 TriangleIndex,
int32 & OutI0,
int32 & OutI1,
int32 & OutI2
&41; const
Remarks
Accesses a triangle's vertex indices for shading.
Parameters
Name | Description |
---|---|
TriangleIndex | The triangle to access, valid range is [0, NumShadingTriangles). |
OutI0 | Upon return, should contain the first vertex index of the triangle. |
OutI1 | Upon return, should contain the second vertex index of the triangle. |
OutI2 | Upon return, should contain the third vertex index of the triangle. |