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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticLightingMesh
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
virtual void GetShadingTriangle
&40;
int32 TriangleIndex,
FStaticLightingVertex & OutV0,
FStaticLightingVertex & OutV1,
FStaticLightingVertex & OutV2
&41; const
Remarks
Accesses a triangle for shading.
Parameters
| Name | Description |
|---|---|
| TriangleIndex | The triangle to access, valid range is [0, NumShadingTriangles). |
| OutV0 | Upon return, should contain the first vertex of the triangle. |
| OutV1 | Upon return, should contain the second vertex of the triangle. |
| OutV2 | Upon return, should contain the third vertex of the triangle. |
| ElementIndex | Indicates the element index of the triangle. |