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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingMesh
- FStaticLightingMesh::GetLightingGuid()
- FBSPSurfaceStaticLighting::GetLightingGuid()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual const FGuid & GetLightingGuid&40;&41; const
Remarks
Returns the Guid used for static lighting. FGuid that identifies the mapping