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Represents an object which will use the global volumetric lightmap. Hack: currently represented as a texture mapping for Lightmass GI solver surface caching
| Name | FStaticLightingGlobalVolumeMapping |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include Path | #include "StaticLighting.h" |
Syntax
class FStaticLightingGlobalVolumeMapping : public FStaticLightingTextureMapping
Inheritance Hierarchy
- FRefCountedObject → FStaticLightingMapping → FStaticLightingTextureMapping → FStaticLightingGlobalVolumeMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticLightingGlobalVolumeMapping
(
FStaticLightingMesh* InMesh, |
Initialization constructor. | StaticLighting.h |
Functions
Public
Overridden from FStaticLightingTextureMapping
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
FQuantizedLightmapData* QuantizedData, |
Called when the static lighting has been computed to apply it to the mapping's owner. | StaticLighting.h | |
virtual bool IsValidMapping() |
Whether or not this mapping should be processed or imported | StaticLighting.h |
Overridden from FStaticLightingMapping
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DebugThisMapping() |
StaticLighting.h | ||
virtual void ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter | StaticLighting.h | |
virtual FString GetDescription() |
StaticLighting.h |