Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRefCountedObject
- FStaticLightingMapping
- FStaticLightingTextureMapping
- FStaticLightingGlobalVolumeMapping
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
Syntax
class FStaticLightingGlobalVolumeMapping : public FStaticLightingTextureMapping
Remarks
Represents an object which will use the global volumetric lightmap. Hack: currently represented as a texture mapping for Lightmass GI solver surface caching
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticLightingGlobalVolumeMapping
(
FStaticLightingMesh* InMesh, |
Initialization constructor. |
Overridden from FStaticLightingTextureMapping
| Type | Name | Description | |
|---|---|---|---|
| void | Apply
(
FQuantizedLightmapData* QuantizedData, |
Called when the static lighting has been computed to apply it to the mapping's owner. | |
| bool | Whether or not this mapping should be processed or imported |
Overridden from FStaticLightingMapping
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| void | ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter | |
| FString |