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| Name | FStaticLightingDescriptors |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/StaticLightingDescriptors.h |
| Include Path | #include "WorldPartition/StaticLightingData/StaticLightingDescriptors.h" |
Syntax
struct FStaticLightingDescriptors
Structs
| Name | Remarks |
|---|---|
| FActorPackage |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorGuidsToDesc | TMap< FGuid, FLightingActorDesc > | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
| LightingCellsDescs | TMap< FName, FLightingCellDesc > | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
| MapDataActorsPackage | TArray< FActorPackage > | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
| StaleMapDataActorsPackage | TArray< FActorPackage > | WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
| World | UWorld * | WorldPartition/StaticLightingData/StaticLightingDescriptors.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CreateAndUpdateActors() |
WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
TArray< UMapBuildDataRegistry * > GetAllMapBuildData() |
WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
UMapBuildDataRegistry * GetOrCreateRegistryForActor
(
AActor* Actor |
WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
UMapBuildDataRegistry * GetRegistryForActor
(
AActor* Actor, |
WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
void InitializeFromWorld
(
UWorld* World |
WorldPartition/StaticLightingData/StaticLightingDescriptors.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStaticLightingDescriptors * Get() |
WorldPartition/StaticLightingData/StaticLightingDescriptors.h | ||
static void Set
(
FStaticLightingDescriptors* |
WorldPartition/StaticLightingData/StaticLightingDescriptors.h |