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Unreal Engine C++ API Reference > Runtime > Engine > FStaticComponentMaskValue > FStaticComponentMaskValue
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialTypes.h |
Include | #include "MaterialTypes.h" |
FStaticComponentMaskValue
&40;
bool InR,
bool InG,
bool InB,
bool InA
&41;