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Contains the information necessary for processing a failed stateless handshake, on the Game Thread. Designed to be sent from the Receive Thread, to the Game Thread.
| Name | FStatelessHandshakeFailureInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
| Include Path | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
Syntax
struct FStatelessHandshakeFailureInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStatelessHandshakeFailureInfo() |
FStatelessHandshakeFailureInfo | PacketHandlers/StatelessConnectHandlerComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FailureReason | EHandshakeFailureReason | The reason the handshake failed | PacketHandlers/StatelessConnectHandlerComponent.h | |
| RemoteNetworkFeatures | EEngineNetworkRuntimeFeatures | The net runtime features of the remote side | PacketHandlers/StatelessConnectHandlerComponent.h | |
| RemoteNetworkVersion | uint32 | The Network CL version of the remote side | PacketHandlers/StatelessConnectHandlerComponent.h |