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Data needed to display perframe stat tracking when STAT UNIT is enabled
| Name | FStatUnitData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
Syntax
struct FStatUnitData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStatUnitData() |
UE_BUILD_SHIPPING. | UnrealClient.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NumberOfSamples | const int32 | UnrealClient.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentIndex | int32 | UnrealClient.h | ||
| FrameTime | float | UnrealClient.h | ||
| FrameTimes | TArray< float > | UnrealClient.h | ||
| GameThreadTime | float | UnrealClient.h | ||
| GameThreadTimeCriticalPath | float | UnrealClient.h | ||
| GameThreadTimes | TArray< float > | UnrealClient.h | ||
| GPUClockFraction | float | UnrealClient.h | ||
| GPUExternalUsageFraction | float | UnrealClient.h | ||
| GPUFrameTime | float | UnrealClient.h | ||
| GPUFrameTimes | TArray< float > | UnrealClient.h | ||
| GPUUsageFraction | float | UnrealClient.h | ||
| InputLatencyTime | float | UnrealClient.h | ||
| InputLatencyTimes | TArray< float > | UnrealClient.h | ||
| LastTime | double | Time that has transpired since the last draw call | UnrealClient.h | |
| RawFrameTime | float | UnrealClient.h | ||
| RawGameThreadTime | float | UnrealClient.h | ||
| RawGameThreadTimeCriticalPath | float | UnrealClient.h | ||
| RawGPUClockFraction | float | UnrealClient.h | ||
| RawGPUExternalUsageFraction | float | UnrealClient.h | ||
| RawGPUFrameTime | float | UnrealClient.h | ||
| RawGPUUsageFraction | float | UnrealClient.h | ||
| RawInputLatencyTime | float | UnrealClient.h | ||
| RawRenderThreadTime | float | Raw equivalents of the above variables | UnrealClient.h | |
| RawRenderThreadTimeCriticalPath | float | UnrealClient.h | ||
| RawRHITTime | float | UnrealClient.h | ||
| RenderThreadTime | float | Unit frame times filtered with a simple running average | UnrealClient.h | |
| RenderThreadTimeCriticalPath | float | UnrealClient.h | ||
| RenderThreadTimes | TArray< float > | UnrealClient.h | ||
| ResolutionFractions | DynamicRenderScaling::TMap< TArray< float > > | UnrealClient.h | ||
| RHITTime | float | UnrealClient.h | ||
| RHITTimes | TArray< float > | UnrealClient.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Render function to display the stat | UnrealClient.h |