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Utility value for selecting a different value based on the execution stage.
| Name | FStageSwitch |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
Syntax
struct FStageSwitch : public MIR::TInstruction< VK_StageSwitch, 1 >
Inheritance Hierarchy
- FValue → FInstruction → TInstruction → FStageSwitch
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Args | FValue * | The argument for to be bypassed in each stage. | Materials/MaterialIR.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Use the specified value argument in the pixel stage, and another specified argument for other stages. | Materials/MaterialIR.h |