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Utility value for selecting a different value based on the execution stage.
| |
|
| Name |
FStageSwitch |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path |
#include "Materials/MaterialIR.h" |
Syntax
struct FStageSwitch : public MIR::TInstruction< VK_StageSwitch, 1 >
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Args |
FValue * |
The argument for to be bypassed in each stage. |
Materials/MaterialIR.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void SetArgs
(
FValue* PixelStageArg,
FValue* OtherStagesArg
)
|
Use the specified value argument in the pixel stage, and another specified argument for other stages. |
Materials/MaterialIR.h |
|