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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSquare2DGridHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the always loaded (top level) cell. | WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
const FGridLevel::FGridCell & GetAlwaysLoadedCell () |
Returns the always loaded (top level) cell. | WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
GetAlwaysLoadedCell()
Description
Returns the always loaded (top level) cell.
| Name | GetAlwaysLoadedCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
| Include Path | #include "WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h" |
FGridLevel::FGridCell & GetAlwaysLoadedCell()
GetAlwaysLoadedCell()
Description
Returns the always loaded (top level) cell.
| Name | GetAlwaysLoadedCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
| Include Path | #include "WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h" |
const FGridLevel::FGridCell & GetAlwaysLoadedCell() const