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A single point in linear approximation of a spline
| Name | FSplinePositionLinearApproximation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
Syntax
struct FSplinePositionLinearApproximation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSplinePositionLinearApproximation
(
const FVector& InPosition, |
Components/SplineComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector | Position on the spline | Components/SplineComponent.h | |
| SplineParam | float | Param of the spline at this position | Components/SplineComponent.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Build
(
const FSplineCurves& InCurves, |
Build a linear approximation to the passed-in spline curves. | Components/SplineComponent.h |