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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSplineComponentInstanceData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Components/SplineComponent.h |
|
|
|
Components/SplineComponent.h |
|
|
|
Components/SplineComponent.h |
|
FSplineComponentInstanceData()
| |
|
| Name |
FSplineComponentInstanceData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path |
#include "Components/SplineComponent.h" |
FSplineComponentInstanceData()
FSplineComponentInstanceData(const USplineComponent *)
| |
|
| Name |
FSplineComponentInstanceData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path |
#include "Components/SplineComponent.h" |
FSplineComponentInstanceData
(
const USplineComponent * SourceComponent
)
FSplineComponentInstanceData(const USplineComponent *, const FSpline &)
| |
|
| Name |
FSplineComponentInstanceData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path |
#include "Components/SplineComponent.h" |
FSplineComponentInstanceData
(
const USplineComponent * SourceComponent,
const FSpline & SourceSpline
)