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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSphericalSector
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Creates and initializes a new spherical sector. | WorldPartition/WorldPartitionStreamingSource.h | ||
FSphericalSector
(
const FVector& InCenter, |
Creates and initializes a spherical sector using given parameters. | WorldPartition/WorldPartitionStreamingSource.h | |
FSphericalSector
(
const FVector& InCenter, |
Creates and initializes a spherical sector using given parameters. | WorldPartition/WorldPartitionStreamingSource.h |
FSphericalSector(EForceInit)
Description
Creates and initializes a new spherical sector.
| Name | FSphericalSector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingSource.h" |
FSphericalSector
(
EForceInit
)
FSphericalSector(const FVector &, FReal)
Description
Creates and initializes a spherical sector using given parameters.
| Name | FSphericalSector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingSource.h" |
FSphericalSector
(
const FVector & InCenter,
FReal InRadius
)
FSphericalSector(const FVector &, FReal, const FVector &, FReal)
Description
Creates and initializes a spherical sector using given parameters.
| Name | FSphericalSector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingSource.h" |
FSphericalSector
(
const FVector & InCenter,
FReal InRadius,
const FVector & InAxis,
FReal InAngle
)